Impractical Applications (Love and Loose Threads)
As you can probably guess, this whole “love and characters” thread branches from my own game, and my tendency to find character exercises in everything. I never actually started doing it for serious...
View ArticleImpractical Applications (Jalil’s Shell Game)
I’ve been talking a lot this week about deception, and it’s shown up a lot in my game—but most of the times I’ve used it as a PC require a lot of context, and a lot of the times I’ve used it as a GM...
View ArticleImpractical Applications (Redeemability)
A while ago, I talked about details that make antagonists, if not redeemable, then at least a little more tolerable. That’s something I’ve tried to put into practice a few times, to test out audience...
View ArticleImpractical Applications (Weaseling Out the Plan)
Over the last two weeks, I’ve been talking about antagonists with Grand Plans, how to keep these plans from seeming too dependent on creating victory conditions at the last minute, and moreso how to...
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